26 research outputs found

    Maximal Bootstrap Percolation Time on the Hypercube via Generalised Snake-in-the-Box

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    In rr-neighbour bootstrap percolation, vertices (sites) of a graph GG are infected, round-by-round, if they have rr neighbours already infected. Once infected, they remain infected. An initial set of infected sites is said to percolate if every site is eventually infected. We determine the maximal percolation time for rr-neighbour bootstrap percolation on the hypercube for all r3r \geq 3 as the dimension dd goes to infinity up to a logarithmic factor. Surprisingly, it turns out to be 2dd\frac{2^d}{d}, which is in great contrast with the value for r=2r=2, which is quadratic in dd, as established by Przykucki. Furthermore, we discover a link between this problem and a generalisation of the well-known Snake-in-the-Box problem.Comment: 14 pages, 1 figure, submitte

    Sensitive bootstrap percolation second term

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    In modified two-neighbour bootstrap percolation in two dimensions each site of Z2\mathbb Z^2 is initially independently infected with probability pp and on each discrete time step one additionally infects sites with at least two non-opposite infected neighbours. In this note we establish that for this model the second term in the asymptotics of the infection time τ\tau unexpectedly scales differently from the classical two-neighbour model, in which arbitrary two infected neighbours are required. More precisely, we show that for modified bootstrap percolation with high probability as p0p\to0 it holds that τexp(π26pclog(1/p)p)\tau\le \exp\left(\frac{\pi^2}{6p}-\frac{c\log(1/p)}{\sqrt p}\right) for some positive constant cc, while the classical model is known to lack the logarithmic factor.Comment: 9 pages, 1 figur

    The maximal running time of hypergraph bootstrap percolation

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    We show that for every r3r\ge 3, the maximal running time of the Kr+1rK^{r}_{r+1}-bootstrap percolation in the complete rr-uniform hypergraph on nn vertices KnrK_n^r is Θ(nr)\Theta(n^r). This answers a recent question of Noel and Ranganathan in the affirmative, and disproves a conjecture of theirs. Moreover, we show that the prefactor is of the form rreO(r)r^{-r} \mathrm{e}^{O(r)} as rr\to\infty.Comment: 10 pages, 2 figures, improved presentatio

    Strong Ramsey Games in Unbounded Time

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    For two graphs BB and HH the strong Ramsey game R(B,H)\mathcal{R}(B,H) on the board BB and with target HH is played as follows. Two players alternately claim edges of BB. The first player to build a copy of HH wins. If none of the players win, the game is declared a draw. A notorious open question of Beck asks whether the first player has a winning strategy in R(Kn,Kk)\mathcal{R}(K_n,K_k) in bounded time as nn\rightarrow\infty. Surprisingly, in a recent paper Hefetz et al. constructed a 55-uniform hypergraph H\mathcal{H} for which they proved that the first player does not have a winning strategy in R(Kn(5),H)\mathcal{R}(K_n^{(5)},\mathcal{H}) in bounded time. They naturally ask whether the same result holds for graphs. In this paper we make further progress in decreasing the rank. In our first result, we construct a graph GG (in fact G=K6K4G=K_6\setminus K_4) and prove that the first player does not have a winning strategy in R(KnKn,G)\mathcal{R}(K_n \sqcup K_n,G) in bounded time. As an application of this result we deduce our second result in which we construct a 44-uniform hypergraph GG' and prove that the first player does not have a winning strategy in R(Kn(4),G)\mathcal{R}(K_n^{(4)},G') in bounded time. This improves the result in the paper above. An equivalent formulation of our first result is that the game R(KωKω,G)\mathcal{R}(K_\omega\sqcup K_\omega,G) is a draw. Another reason for interest on the board KωKωK_\omega\sqcup K_\omega is a folklore result that the disjoint union of two finite positional games both of which are first player wins is also a first player win. An amusing corollary of our first result is that at least one of the following two natural statements is false: (1) for every graph HH, R(Kω,H)\mathcal{R}(K_\omega,H) is a first player win; (2) for every graph HH if R(Kω,H)\mathcal{R}(K_\omega,H) is a first player win, then R(KωKω,H)\mathcal{R}(K_\omega\sqcup K_\omega,H) is also a first player win.Comment: 17 pages, 48 figures; improved presentation, particularly in section

    The second term for two-neighbour bootstrap percolation in two dimensions

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    In the rr-neighbour bootstrap process on a graph GG, vertices are infected (in each time step) if they have at least rr already-infected neighbours. Motivated by its close connections to models from statistical physics, such as the Ising model of ferromagnetism, and kinetically constrained spin models of the liquid-glass transition, the most extensively-studied case is the two-neighbour bootstrap process on the two-dimensional grid [n]2[n]^2. Around 15 years ago, in a major breakthrough, Holroyd determined the sharp threshold for percolation in this model, and his bounds were subsequently sharpened further by Gravner and Holroyd, and by Gravner, Holroyd and Morris. In this paper we strengthen the lower bound of Gravner, Holroyd and Morris by proving that the critical probability pc([n]2,2)p_c\big( [n]^2,2 \big) for percolation in the two-neighbour model on [n]2[n]^2 satisfies pc([n]2,2)=π218lognΘ(1)(logn)3/2.p_c\big( [n]^2,2 \big) = \frac{\pi^2}{18\log n} - \frac{\Theta(1)}{(\log n)^{3/2}}\,. The proof of this result requires a very precise understanding of the typical growth of a critical droplet, and involves a number of technical innovations. We expect these to have other applications, for example, to the study of more general two-dimensional cellular automata, and to the rr-neighbour process in higher dimensions.Comment: 53 pages, 6 figures, 1 appendi

    Computing the Difficulty of Critical Bootstrap Percolation Models is NP-hard

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    Bootstrap percolation is a class of cellular automata with random initial state. Two-dimensional bootstrap percolation models have three universality classes, the most studied being the `critical' one. For this class the scaling of the quantity of greatest interest -- the critical probability -- was determined by Bollobás, Duminil-Copin, Morris and Smith in terms of a combinatorial quantity called `difficulty', so the subject seemed closed up to finding sharper results. In this paper we prove that computing the difficulty of a critical model is NP-hard and exhibit an algorithm to determine it, in contrast with the upcoming result of Balister, Bollobás, Morris and Smith on undecidability in higher dimensions. The proof of NP-hardness is achieved by a reduction to the Set Cover problem
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